![]() ![]() The crafting system is simple to utilise and yet houses a vast number of different item combinations, and aside from a few hints that can be purchased in each level, all of them will need to be discovered on your own (or via GameFAQs, I suspect). The basic principle of acquiring many low-level objects with which to craft better alternatives is at its heart, but instead of harvesting logs and stones to make a fire, you’re stealing talcum powder and glue to make a rudimentary putty, forming a mould by knocking out a guard and imprinting a stolen key, then creating your own ghetto door-opener by using a lighter to melt a plastic fork into the correct shape. It plays a little like Don’t Starve crossed with Spectrum classic Skool Daze. You’re dropped into each one with scant introduction to basic facets of play, and then it’s down to your own initiative to survey your surroundings to steal, craft or acquire objects and tools that will assist your escape, and then to execute your plan flawlessly when the time arrives. Each of its six pixel-art prisons are sandboxes full of opportunity and escalating size, home to a huge amount of interlocking gameplay systems that require careful management and manipulation. The resultant cell shakedown lost me all manner of goods that had been carefully stolen and crafted during the previous few days, and when I emerged back into general population it was back to square one, but with a pissed-off Santiago now haunting my every move. No sooner had I done so when a blue-suited officer came flying around the corner on patrol, the prison guard striking swiftly before dumping me into solitary confinement. Later that night I loosened the bolts with my precious screwdriver, scrambled up into the vents and made my way carefully around the duct system to drop down into the foyer, with the intent of breaking through a wall that I had been weakening surreptitiously over the past two days. That last part might have been a little too much. The aftermath of the melee became a little confusing however, and at some point I think I lashed out at Santiago with a hammer before stealing the rest of his supplies and leaving him naked in the courtyard. Time was running out and I certainly didn't have the cash to buy it, so I took him out in an act of primal force endless days of working out in the gym resulting in a swift beatdown. It was the final piece of my first-ever escape plan. A few days ago, in an ill-advised bout of desperation, I stole his screwdriver. Just this morning he tried an assault during breakfast in the dining hall, and this afternoon, as we shower with the rest of the inmates, he’s sure to come rushing at me through the steam. He follows me around the prison as I'm stalking the corridors and plotting my grand escape, launching into an uncontrollable rage whenever he gets within five feet.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |